Use of Social Media During Crisis Events

Individuals and organizations use social media during crisis events. Thus, it is important to investigate- (a) Who contributes to the crisis-related information online? (b) What do they share? and (c) How do people evaluate the trustworthiness of these contributions?


Example Publications

Chauhan, Apoorva and Amanda L. Hughes (2021). COVID-19 Named Resources on Facebook, Twitter, and Reddit. In Proceedings of the 2021 Information Systems for Crisis Response and Management Conference.


Chauhan, Apoorva and Amanda L. Hughes (2020). Trustworthiness Perceptions of Social Media Resources Named after a Crisis Event. In Proceedings of the Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2020), Minneapolis, MN.


Chauhan, Apoorva and Amanda Hughes (2018). Social Media Resources Named after a Crisis Event. In Proceedings of the 2018 Information Systems for Crisis Response and Management Conference.(Finalist for Best Doctoral Student Paper Award)

Chauhan, Apoorva and Amanda L. Hughes. Providing Online Crisis Information: An Analysis of Official Sources during the 2014 Carlton Complex Wildfire. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 3151-3162. ACM, 2017.(25% acceptance rate)


Chauhan, Apoorva and Amanda Hughes (2016). Online Mentioning Behavior during Hurricane Sandy: References, Recommendations, and Rebroadcasts. In Proceedings of the 2016 Information Systems for Crisis Response and Management Conference.(Nominated in the Best Student Paper Category)

Hughes, Amanda and Apoorva Chauhan (2015). Online Media as a Means to Affect Public Trust in Emergency Responders. In Proceedings of the 2015 Information Systems for Crisis Response and Management Conference.

Chauhan, Apoorva and Amanda Hughes (2015). Facebook and Twitter Adoption by Hurricane Sandy-affected Police and Fire Departments. In Proceedings of the 2015 Information Systems for Crisis Response and Management Conference.

Usable Security

We conducted a lab study to investigate- What are users’ perceptions of information collection (as well as information sharing) by IoT devices and how do their perceptions compare with the actual data practices?


Example Publications

Al-Ameen, Mahdi N., Apoorva Chauhan, M A Manazir Ahsan, Huzeyfe Kocabas (2020). “Most Companies Share Whatever They Can to Make Money!”: Comparing User’s Perceptions with the Data Practices of IoT Devices.In International Symposium on Human Aspects of Information Security & Assurance (HAISA).

Use of Technology in Education

Technology is now widely used in the field of education. We, therefore, investigate how technologies can help university students and youth learn new concepts and connect with their surroundings.


Example Publications

Ken Jen Lee*, Apoorva Chauhan*, Joslin Goh, Elizabeth Nilsen, and Edith Law (2021). Curiosity Notebook: The Design of a Research Platform for Learning by Teaching. In Proceedings of the Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2021). (*both authors contributed equally to this research)

E. Law, E. Nilsen, K.J. Lee, A. Chauhan, J. Ceha, P. Baghaei, A. Debbane and K. Yang (2020).
Learning and Teaching with Conversational Agents. In CHI 2020 Workshop on Grand Challenges in Conversational UI.


Haderlie T.M., Chauhan A., Lewis W., Litts B.K. (2019). The Graduation Game: Leveraging Mobile Technologies to Reimagine Academic Advising in Higher Education. In: Zhang Y., Cristol D. (eds) Handbook of Mobile Teaching and Learning. Springer, Berlin, Heidelberg.

Chauhan A., Lewis W., Litts B.K. (2019).
Location and Place: Two Design Dimensions of Augmented Reality in Mobile Technologies. In: Zhang Y., Cristol D. (eds) Handbook of Mobile Teaching and Learning. Springer, Berlin, Heidelberg.


Litts, Breanne K., Apoorva Chauhan, Chase K. Mortensen, and Kamaehu Matthias (2019) "I'm Drowning in Squirrels!": How Children Embody and Debug Computational Algorithms Through Designing Mixed Reality Games. In Proceedings of 18th ACM Conference on Interaction Design and Children, June 12-15, 2019, Boise, Idaho, USA. (33% acceptance rate)

Lamarra, Julie, Apoorva Chauhan, and Breanne K. Litts (2019).
Designing for Impact: Shifting Children’s Perspectives of Civic and Social Issues Through Making Mobile Games.  In Proceedings of 18th ACM Conference on Interaction Design and Children, June 12-15, 2019, Boise, Idaho, USA. (33% acceptance rate)