Use of Online Media by the Hurricane Sandy affected Fire and Police Departments
This research focused on the use of Facebook, Twitter, Nixle (push notification service for the US government agencies), and online websites by fire and police departments affected by the 2012 Hurricane Sandy.
Design Dimensions of Augmented Reality in Mobile Technologies
This work examines the use of Augmented Reality (AR) in learning by introducing ‘location’ and ‘place’ as two key design dimensions for designing AR mobile technologies for learning.
Analysis of the Information provided by the Official Information Sources on Online Media around Crisis
This work examines the online official information provided during the 2014 Carlton Complex Wildfire. This research identifies and describes the communication behaviors of four types of official information sources (Event Based Resources, Local Responders, Local News Media, and Cooperating Agencies) on their websites, public Facebook page, and/or Twitter account. It also reports the timeliness and relevance of the information provided.
Analysis of Crisis Named Resources on Online Media
This work focuses on the social media accounts and pages named after the 2016 Fort McMurray wildfire. We call these resources crisis named resources (CNRs). This research investigates CNR lifecycles and their relevance to the event. The research also categorizes the content of these CNRs and report on the most popular CNR on both Facebook and Twitter.
Leveraging Mobile Technologies in Academic Advising in Higher Education
Using the augmented reality features of a mobile game development platform, ARIS, a mobile application was designed for the USU’s psychology department called The Graduation Game (TGG). TGG addresses issues with current student advising procedures and aims to make advising information and resources more readily available to students.
Comparative Review of the First Aid App
This work focused on understanding the google analytics of a Mexican First Aid App, Primeros Auxilios.